Hoi4 task force composition With the new system, I'm thinking of 2 battle groups of the following: CV task force: 4x CV, 2x LC-AA, 2x LC-AWS, 4x DD-AA, 4x DD-AWS BB task force (for naval invasions): 4x BB, 2x LC-AA, When I select a new ship and then right click a task force like I would to get soldiers to join an army division, the ships just get set to reinforce the existing task force instead of actually joining it. If you have them, use them. You need some gun capitals to screen the carriers, but Battleships and most Heavy Cruisers are too slow. What should be happening is that the small task force initially engages with part of the large task force and you have a vaguely balanced battle becoming more and more unbalanced as more of the larger task force engages. Reply. Once i assign the composition (5CV, 3BB, 5CA, 15LC, 25DD) it automatically returns to the reserve Go to hoi4 r/hoi4. podcat Studio Manager, Game Director <unannounced> Paradox Staff. The big nations start with some slow old battleships. 26 Badges. A simple scout force of 6 Destroyers up to 12 with a light cruiser or two if you're up against a large navy, is what I use. the dds low detection ruins your cls spotting. So AA In terms of 1:1 fighting directly, without strategically controlling regions but rather tactically defeating their fleets/task forces, you ideally will have task forces of two patrol fleets with one heavy strike force, and one When you create a task force open the "task force composition editor. " From there you can make a new task force template or use the drop down list to select one you have already created. 0 unless otherwise noted. Fleet (with the admiral picture) has many task force. In this example, the first picture shows that I have a task force set to require two battery light cruisers in the composition editor. I thought that was strange and Tag switched Countries to see the composition both nations had for that combat; Italy had that particular task force group in a fleet of maybe three or four small screen task forces, meanwhile the British had that large group of ships compiled together in one large task force with the fleet itself made of two I always used the task force composition feature to make my reserve ships automatically assigned, and when my Aircraft Carrier's finished, it joins the task force but ended up being discarded to the reserves, and it tried to join again and discarded again, rapidly and continuously repeating. 1 . Create 10 tiny task forces of at least 1DD each, edit each of them to be the convoy escort task force composition, and turn on auto-reinforce as well as split off when damaged and automatic repair. You can split off ships for escort as needed but best to just group Go to hoi4 r/hoi4. 812 38. A fast BB could be used in place of the CA but watch the fuel. r/hoi4. Note - a strike force does not have to be in the same fleet as a patrol TF. Max 4 per task force if you're going to use them. 5 LC and 40 DD. Less visibility means less chance to be hit. Go to hoi4 r/hoi4. Each dockyard makes a based output 2. Death stack everything, seperate the subs in different task force, and then spam either advanced The best way to kill Submarines (especially 1940 Submarines) is to use a Spotting Cruiser as a spotting task force, in combination with Depth-charge Destroyers. Strike Force: Saves gas! Keeps the big guns at harbor until the patrol has confirmation for a strike force to deploy. This duel off the coast of Hawaii was electric. hoi4 . Compositions to do their tasks optimally would be as To bring out their maximum potential as admirals, it is important to understand fleet composition in Hearts of Iron 4. What is the best ship, design, task force size and composition. Speedy ships are great here. An enemy player having 20 convoy raiding task forces can spam attacks and tie up your forces, so you will need as many task forces as there is enemy submarine raiding task forces. There's plenty of good fleet composition guides on youtube. bringing more ships kills enemy ships quicker. Thank you for all the advice on intel gathering, ship design, and task force composition. ; About Hearts of Iron 4 Wiki; Mobile view A comprehensive guide about literally everything you could know about using and organizing your navy in Hearts of Iron 4. Then click the merge button. The task force would, in turn, be assigned to strike fleet or naval invasion support missions. the fleet size penalty is a joke and should be treated as such. Aligned GiE flag on ships; Changing the task force insignia no longer disable "use fleet's color" Stop fuel flickering when near 0 There must be some hidden rules that govern how the game handles automatic reinforcement & task force composition. Thread starter NEXUS12; Start date Apr 10, 2021; Jump to latest Follow the optimal strike force is literally all your ships that are not currently being used for a critical mission. What am I missing?. Since the fleet will distribute the task forces proportionally when it can, giving a ten task force fleet 10 sea zones to raid will put one task force in each one. I'm the UK with a considerable amount of ships to start with and when i create even the smallest of composition templates, it doesn't fill. Done. It will select ships from the reserve fleet that fit this requirement. 3. 1. And then, how many Heavy and Light Cruisers and Destroyers are needed to screen the Task Force? I've heard that a ratio of 1 Carrier, 2 Battleships, 4 Heavy Cruisers and 10-20 Light Cruisers and Destroyers, is ideal. New comments cannot be posted and votes cannot be cast. Unfavorite I have 4 ships in a TASK Force. Here I explain the relevant details you will find in the task force manager and fleet manager scr I then tried to make smaller task forces made up of just 3 subs which resulted in my fleet now having 8 task forces (a total of 24 subs here, 1 less than in the previous test); to my surprise this allowed me to cover up even more seazones than before while maintaining 100% efficiency, a total of 9 seazones, while adding a 10th one reduced the On composition, you should be aiming for majority CLs with light attack to win battles and DDs with torpedoes to kill capitals. But I've made a task force template and set a number of each type of ship I want. There’s also a star/asterisk that I think is like a wild card search and will just assign ANY destroyer to that task force. Favorited. If you want, you can make some torpedo destroyers to take advantage of when the enemy runs out of screening efficiency, but it's not entirely necessary; your few existing torpedoes will tend to hit eventually anyway once the enemy screening is low enough. 4 largest carriers, all your capital ships, all the screens you can spare from escorting. Found the reason Looks like i can't assign roles as it breaks the fleet and the ships are going to reserve Is this a bug or a feature that only applies to Man the Guns? To Clarify: Not owning Man the Guns Case: I'm creating a new fleet and it's working ok without the TF composition. Fleet Composition, if you're not looking to min/max; Keep in mind, each admiral can have 10 task forces maximum. Handling your Navy. Members Online • Flat-Shame-7038. I then took 12 carriers from my reserve fleet, split them into 6 task forces, and applied the template to all 6 task forces and turning on automatic split off. This page was last edited on 14 September 2016, at 18:26. bringing more Go to hoi4 r/hoi4. Any carriers over that and you will not be able to use 20% of the planes available per carrier in excess. The standard is 4 screens per non-carrier capital and 1 capital per carrier. 537. Create a small force of like 5 DDs and a spotting CL and that's your basic convoy escort or patrol template, save it. Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. lanchesters square law In terms of 1:1 fighting directly, without strategically controlling regions but rather tactically defeating their fleets/task forces, you ideally will have task forces of two patrol fleets with one heavy strike force, and one To use the reserve fleet successfully you have to create a ship with a design symbol i. They just bounce around forever, even when some task forces are short CAs. The one that have A, as good spotting as possible B, have high speed to run away from stronger enemy C, have low Task forces can be created and restructured in several ways. the detection is averaged between your ships, so you can use 1-2 CL as patrol and DD as Strike Force. Upvote 11. Here, have some Data: according to the Hoi4 Wiki, the damage from bombers is increased by 500% if they are based on a carrier In terms of fleet composition, what do y'all think is the ideal task force? I more or less think there's three you need to have. I forgot to mention that you’ll want your strike force as fast as it can be so it can chase down any enemy flee that your patrols spot. 2. If you wanna get a quick idea of what types of HOI 4: Best Fleet Composition ( Quick Naval Guide ) Hearts of Iron IV. While I have 2 destroyers in reserve under same Theater. Subs should be in packs of 10-15. Content is available under Attribution-ShareAlike 3. HMS San Pareil and HMS Trafalgar engage German battleships in the North Sea, escorted by 8 cruisers and 5 destroyers; plenty to Recently I did an experiment as the USA with a singular task force consisting of 3 '44 carriers with max decks (radar and aa) and 25 '44 DDs (with radar and aa) with as much light attack and torpedoes as possible, and this task force single handedly destroyed the entire japanese navy regardless of them having numerical superiority, I think at most 3 DDs were lost wondering how to correctly set up a hoi task force groups or fleet compositions after the hearts of iron 4 man the guns update? well now with hoi4 mtg im goi I've been messing with the task force composition editor, and I'm not over or anything But they instasplit. )? This video serves as guide to the naval Task Force Manager. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. You would add them to the task force with battleships and screens and the like (never more than 4 per task force). You can set designs of ships to be designated as "recon" class etc in the ship designer, and then in the task force composition editor you'll have to option to only accept ships of a Another way to look at fleet/task force size is: you want your best submarine admiral controlling your best submarine models, divided into 10 task forces (to avoid penalties, with remainders in reserve. Use subs, I usually do 10 in each task force. The meta is to either churn out subs or to spam basic destroyers with the lowest spec engine and light armament, ie the barest minimum possible. Dartvadr Recruit. More than four carriers in a task group cannot be advantageously used due to the amount of air room required. If the ships (in Reserve) do not reinforce the fleet automatically, it's likely that the TF composition is not set up to what you want. I’ve noticed that sometimes, CAs will continually move from the reserve fleet to a task force, then move back to the reserve fleet, then to another fleet, then reserve, and so on. Once you do that then the AI will the optimal strike force is literally all your ships that are not currently being used for a critical mission. 10 is enough in SP. There is no button to force the fleet to adhere to the template requirements and if i set every ship into reserve, make a taskforce of a I have a question regarding the "Task force composition editor" View attachment 745091 If I set automatic reinforcement and have a template with 40 Subs and assign that template to various task forces: Is there a way to change the template to 50 Subs so that it The first question is, when they make contact how many ships are taking part in that first contact. defines file and you can find your answer. Then select the reserve and press G or the merge button. View attachment Italy 2. When I open Task Force Composition Editor and add more destroyers, it simply will not reinforce that Task Force of 4 ships and add 2 more ships I requested. And the 17-ship "mortar" task force Enabling automatic reinforcement on a task force will now set the requirements to the current fleet composition if they would have been zero (e. I like to group ships together by speed. The ideal strike force composition is a ratio of 1:1:8 - for every aircraft carrier you'll want 1 battleship and 8 screening ships (4 to screen the carrier and 4 to screen the battleship). Your task force composition is solid if a bit more than needed. Report. I tend to put my best (newest) destroyers in the carrier task force. So what you see is what the AI will tend to have out there. Reply reply Black-KnightY since each task force can only patrol 1 region at a time. Theater:Naval theater are very similar to their land counterparts. In the beginning of the game you normally create a death stack of all ships you have. Also, carriers kinda suck for everything but hunting subs. So I just loaded up HOI4 and am playing some MtG - but I have no clue how big my task forces should be as the UK. Here are the best fleet compositions that Commanders can use to For naval supremacy, convoy raiding and cost efficency 100% destroyer is pretty good. Reserve task force is one of these task force. We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4 I don't know if it's best, but I build one Battlecruiser per Carrier. Also, the first icon (the purple one) is supposed to mean any ship will be accepted? I put my ships in reserve, and sometimes things will go fine and they'll go right to the task force. My merged fleet has like 10 such The ideal composition of a fast-carrier task force is four carriers, six to eight support vessels and not less than 18 destroyers, preferably 24. Combat task force is 1:4:16 (Carrier, Capital, Screen) so the most basic task force you would make, is a single carrier, 4 capitals, and 16 screens. Delete a task force and it will delete the ships aswell. From what I understand, you have to assign the correct ship icon in the editor to match the icon of the ships you want. Don’t put recon cruisers in task forces, put them in dedicated patrol fleets, the task force engages what ever the patrol fleets detects, also heavy cruisers with more than one medium battery is pointless as no matter how many mediums they use they would still lose against battle ships so focus on light attack instead and let destroyers armed This is a community maintained wiki. Invasion support: 2-4 BB, 2-4 CL, 4-8 DE set to med risk I'll throw in an old CV or CVE w a Ftr/CAS mix and pray they figure out what to do. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Existing fleets can be split in half or split in a custom way using the options above the task force's unit view. S. Don’t harbor strike groups too far away, they may not make the encounter in those fleets are split into taskforces of 5 cl and 10 dd each? convoy escort and patrol want vastly different ships with different stats. I've saved the template, selected and applied the template. Can I make a new task for based on that? Like, I have a template set up for 2CV/8DD. I have created a carrier strike group with the task force composition editor, but when i create a new task force and try to We would like to show you a description here but the site won’t allow us. Task Force Composition. I assume you know how to do that, if not, select the sub task force (e. My old go to for USA Pacific was 4x CV 8x LC 8 to 12x DD I would have 2 fleets like this with reserves in California. Have you tried reinforcements with different icon types? Go to hoi4 r/hoi4. Sub task forces of as few as 5 each can work amazingly well. Better to trickle feed production to cover losses than have such a huge reserve. All missions require a minimum of one task force per sea region covered. Then in the Task Force Editor, you can then select that you want 4 shield destroyers, 2 turret destroyers, 1 binoculars cruiser, etc. Patrol/Convoy Escort mission: CL and 2 DD fleet. I have created a carrier strike group with the task force composition editor, but when i create a new task force and try to use the template for the task force, the task force gets removed from the fleet and placed into the reserve. 12 Badges. Then add 3 destroyers per capital ship. Jul 23, 2007 12. Let me know if you have any further questions, thanks. BERLIN of Middle East - HOI4 IRAQ Go to hoi4 r/hoi4. Alternatively, use a small strike fleet that includes 1 or more carriers (since Assign your fleet to operate in those 3 regions, put 1 strike force in to the fleet and base it in some central location of the 3 regions, then assign 3 patrol taskforces, they will automatically patrol 3 There's per-ship-AA that does what it should when the ship itself is attacked but there's also an averaged AA of the entire task force which will count even if a ship isn't attacked itself. But is this . Mar 1, 2019; So each time you select a task force and give it a sea zone, in reality you are just giving it to the fleet and the fleet admiral will move the task forces to cover the areas. Mar 4, 2019 @ 7:34pm Ok so I spent a lot of time literally just messing with the mechanics of fleet composition when I first got MTG. Also, right now, the best doctrine is Trade Interdiction, the 2/3 on the left branch first and then the right branch. I read another threat that talked about changing the number of ships in the composition editor, but that doesn't seem to help. Newly built ships join the task force they were assigned or a reserve fleet. Favorite. of Iron IV by Paradox Development Studio. Should these be 10-20 ships deployments or Paradox Forum. Does anyone know what those might be? Reply. Selecting ships and right clicking another task force reassigns them there. As the US I try to have about 5 main battle groups with the following composition: 4 BB/BC, 2 AC, 5HC. 1 patch and the La resistance DLC. A total of seven missions are available for your fleet to embark on. View all videos. when a task force has been initialized from history files). I'm currently playing as USA and trying to manage my fleet. You need 10 task forces so that they can be engaged in 10 different naval battles at the same time. the skull for submarines or the guns for destroyers/battleships then go to the Task Force Composition Editor and create a task force with ships with a certain symbol that match the ones you've built. Apr 22, 2019; The Task Force Composition only seems to work sometimes for me. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. I think putting a few light cruiser with radar and scout planes into the convoy escort fleets would work well enough instead of putting radar on destroyers, though I haven't really played enough against strong sub-fleets to evaluate it. This is a community maintained wiki. Make sure you have Naval Supremacy 100% to get detection work 100%, multiple radar, even level 1 just touch the sea can help, fly planes as air superiority or naval attack, mine the sea to slow them, choose a swallow sea zone to hunt them. You can have 4 carriers in a naval combat without penalty. They’re not useless, they can be used for shore-bombardment or made into an extra (slower) strike force. You assign missions to individual task forces. Thread starter pete_ts; Start date Mar 25, 2019; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. I do have "Auto Reinforcement" check marked. So, I just found the task force composition editor, which is cool. Then click Select all and choose the task forces you want to merge. 5 production cost per day, so a 10000 production cost ship would take 4000 days to make with one dockyard or For your particular question, carriers would be part of the deathstack meta. Strike fleet - Strike Force:: 4 CA, 4 CL, 8 DD set to med risk - not as fast as raiders, but with more battery's/guns/torps/AA. Julius_Squeezer. Then have 9 patrol task forces of spotting CLs to find the enemy fleet. If you spot a mistake, please help with fixing it. Put them in one trade force on strike force orders. Stick all ships in one fleet, split off 9 CLs to go on patrol in single ship task forces, main fleet in one big task force on strike force orders. Task force Sizes? Thread starter Alexmathss; Start date Feb 28, 2019; Jump to latest Follow Reply Menu We have updated our Go to hoi4 r/hoi4. Therefore you can assign an admiral that specializes in spotting for your spotting fleet task force(s), and have an admiral which specializes in killing for your strike fleet task force(s). that's my first understanding how to do things, with no MtG manual! I'm currently playing as USA and trying to manage my fleet. Adding a single capitalship does make the group much more powerful but don't add more than this or it doesn't have enough escorts (and becomes even more visible to the enemy). Your Strike force composition. As for Capitals, it depends how many you have. Each theater has a reserve fleet that can be used to See more The Auto balance task force button is what the AI uses to create its fleets. putting a single destroyer in my exclusive submarine task forces, even though i designed them to have just U-boats). Composition for one Strike Force, If using a major that can invest into one: This is the best fleet compositions in hoi4 from what I've tested out so far, and it's compatible with the latest 1. Award. Together, each task force makes up a fleet, and as a fleet they will go on the mission you tell them to. In OP's case, 33 upgraded 1936 submarine hulls gives Doenitz 10 task forces of 3 each with 3 in reserve. Merging or splitting do not delete ships. Also would have 3x DD fleets of 20 ships each for convoy escort. Ships can influence land combat by performing shore bombardment, Strike forces won't get there in time and these things act like a light strike force on patrol. Patrol and Strike Force are the main missions you’ll use in campaigns, and they focus on controlling sea regions. For organisation and control, the navy is divided into one or more fleets. I am doing exactly what the tool About the fleet composition, I will take any advise, since MTG has changed everything and I'm still adapting (and, as I said, I'm not used to carrier focused fleets), and I suppose I'll still have to build dedicated escort and ASW task forces to contain the axis and japan. A fast CVE instead of the CL. For that go into the navy mode select every fleet that you have and put them into reserve. Strike Force, again, though they can be set to Patrol in a pinch. You can create and delete these at will, and assign any number of fleets to them. 3; 2; Reactions: Reply. Here, IC means what HOI4 calls "production cost", the number in the bottom-right of the ship designer window. "German Reich Task force 3"), click the "Create a new task force button", select All submarines. I basically have one port that I have all of my newly constructed All the feedback I get is about the navy is how confusing it is for people, especially in terms of managing your fleets. My CV task force hardly ever finds the Japanese fleet so nicely Go to hoi4 r/hoi4. Generally you want cheap stuff doing scouting missions, and your heavy hitter capital ships doing the strike force. 9. It’s fast too - too fast to click on the fleet in question without pausing. The difference between a fleet and a task force is that a task force is a group of ships that will sail together, so by creating a task force you are telling each ship "you sail with him, you with him, and you as well" etc. better to just use single ship taskforces for patrol set to never engage. this way if you have a good strike Ships are always assigned to a task force. D. A tutorial for complete beginners o The 15-ship "mortar" task forces in the First Fleet (the pink one) have 5 Heavy Cruisers and 10 Fighty Light Cruisers, built for surface action. Naval terminology can get confusing, so here’s a brief rundown for those unfamiliar with navy management. Squidinator764 Each task force was set to something like 2-3 ships and so anytime I added new ships to the TF, it would kick them back to reserve. That's the basics but you can go more in depth. and the cl arent doing anything against any dd that come convoy raiding, better just use pure dd taskforces set to low Some task forces would put random ships in the composition(ex. I have a reserve fleet, it has ships my task force needs, they're in same theater but they won't for the love of god reinforce automatically. I've got all kinds of information about fleet composition, making variations of ships and assigning them to specific task forces, editing task force composition, screen ratios and such Anyhow, did you try my previous suggestion? Create a new task force from scratch out of each bugged sub task force, so the glitch, if there is one, goes away. For instance, how many Heavy ships (Battleships / Battlecruisers) would I need to provide adequate support to one Carrier. Apr 22, 2019 3 0. e. g. Hopefully this video will help! I'll A navy is a country's collective naval force, with which it can perform naval warfare. You can create templates of task forces so that they automatically get reinforced from the reserve fleet if they are lacking a ship (sunk or just missing). Image Archived post. 30. I have enabled auto reinforcement, which says force will pull ships from reserve fleet of the same theater. AA value is per-task-force basis, so basically every ship in a What's the best composition of ships to use for each Naval Mission (Patrol, Strike Force, Convoy Raiding, Convoy Protection, Minelaying/sweeping, and Naval Invasion fleets)? Creating a task force composition will also activate automatic reinforcements. Click open task force composition editor next to the first sub, then assign a group of ~10, you can save this as a preset and then apply it to all the subs within this task force. In practice you will likely put all your ships into one big task force anyway, but keep in mind that using more than 4 carriers doesn't do anything (they won Look at the . Don't keep your escort fleet in one task force. . The second picture shows one of my reserve fleets, which has three torpedo cruisers (which have the battery classification), yet they I used the task force composition editor to make a template for carrier task forces. ADMIN MOD Why does the composition editor for ships sometimes sort task forces as directed and other times To clarify, does there exist an in-depth Naval Guide which tells you what ship types you want to focus on researching most based on the naval doctrine you plan on using, and that tells you how you want to build your task forces (what ship types and how many of each type in each task force) for specific missions (patrol, strike force, convoy defense, etc. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Each fleet consists of one or more task forces, with each task I tend to have several small destroyer groups to patrol with a big fleet with capitals and 4 carriers on strike force. I made sure that the role icons of the ships assigned to the task forces matched when making the composition and reinforcement rate. Super annoying #1. To move ships between task forces, select the ship, create new task force. Less than four carriers requires an uneconomical use of support ships and screening Please check your connection, disable any ad blockers, or try using a different browser.