Civ 6 unit mods - Units with moves left (end-turn-blocking) are clearly marked. If you also dislike the unit scaling in the game, check 無印発売当初から更新されてなくて、今でも不具合無く動くか怪しいmodとか、既にリンク切れになってるmodとか多数あるんだが、それらは勝手に削除してもいいのか? あるいは「更新停止mod」みたいなページを作って、そこに隔離しておくべきだろうか。 Sid Meier's Civilization VI mods Browse the internet's best mods. Pack makes purely additions, it does not change any existing aspects of the game. *all the modular mods, small and large, out there made by many great modders as well as myself. The Thing That Ties Them* Together - 6T - centered around my 60th mod, "Grand Eras". Developed by Deliverator23, this mod enriches your gaming experience by adding a plethora of new military units across all eras. I've seen some unit models DLCs for Paradox games, giving more cultural flavor to each faction. See unit changes for details. We’re going to start simple with some user Works on Vanilla version and with any DLCs as well. 1; Below are the mods in this collection: Unit: Change the Recon unit abilities and their promotion tree. This mod is meant to be compatible with most of the existing mods (has been tested with 150+ of my mods). Land Combat : Consisting of Melee, Recon, and Anti-Cavalry Units. Using all Unit Expansion mods together is recommended but not required. units), and buy more than one unit at a time in a city(or buy/build in city with unit already garrisoned). Guide to modding graphics in Old World. Modifiers are perhaps the most crucial component of the game that modders must be able to use effectively to create custom content. I. Check Out This Mod. Project 6T is Sid Meier's Civilization VI > Workshop > Zur13's Workshop . But I hate the fact that some wonders are way better than others--- for example, those like Kilimanjaro and Roraima that give boosts to adjacent tiles are way better than those that do not. You'll find lots. Mods #60 through #69 from me will be dedicated to fleshing out this overhaul. You can make some adjustments yourself (if you don't have some of the DLCs) by editing the SQL files. Unit base embarked movement reduced to 1. txt file in case you decide to modify it yourself. You make your changes to these tables directly in the file. Includes mods that add new features, resources, districts, buildings, wonders, units, improvements, and even a hero and an alliance revolv Barbarian Civilian Unit - Refugee Not just refugees. Commissioning Civ VI mod (Architecture style lock) Korvisio; Aug 25, 2024 Looking to commission anyone skilled with Civ 6 modding, for a custom Civ for me RedFVulpes; Jan 21, 2025; Views 610. make cities more dense, UI changes & upgrades, resource modifications, unit limit (to prevent unit spam), double unit stacking in one tile, large maps, etc. >Steam>SteamApps>Common>Sid Meier When it comes to injecting new life into Civilization 6, the Steel and Thunder Unit Expansion Mod stands in a league of its own. xml with the definition of an ability class (see tags). Please advise. This mod has been tested to work with both the transition from Antiquity to Exploration and the Exploration to Modern transition. 1 Adds a collapsable UI mini bar with cheat actions for selected unit. Unfortunately I no longer play Civ 6 or mod them. 1. That mod only manages stacking beyond 1 with no other features. fgx 3D model files cannot be used directly in a mod as was the case with Civ 5 . Caution / Compatibility This mod changes <scale> tags, and is unlikely to be compatible with mods that have their own scales. It makes the Unit management look/feel tactical (only thing is left are tactical/strategic Combat modifiers - doable but the AI most likely will suffer from that. It is a large-scale evacuation procession, wandering here and there for survival, and with the development of communication technology since the modern era, the public has been exposed to the public on a large scale and their negative impact on society. Pikeman now upgrades to Gatling Gun then AT Crew. See Below How to Change so old saved games will work Duplicate Selected Unit (NOT for Great Persons and Religious Units) Useful UI mods: Better Espionage Screen - Allows you to better filter missions by civs or district types to easily pick what kind of mission you want to do . Sid Meier's Civilization VI. Modbuddy project with various Crusader 3D art assets. Not only that, but they feel like they were designed by Firaxis, both gameplaywise and graphically. Civ3 - Medieval Units 462. Thus, it should be compatible with everything. E. Compatibility. coetzer. Share Sort by: Best. Various cheat mods including Cheat Monument and related mods. Top. For details in game descriptions. If all you want is war, there's no second to it. Is it possible for you to make a half unit production cost mod but building production stays the same? News_12 May 27, 2020 @ 2:51pm Does this work in the marathon game mode as well? Gutvald May 13, 2020 @ 2:09am This mod needs Gathering storm or cannot work with actual Civ 6. However the modern ModBuddy only to recognizes Icons. Improvement Changes: Removed Housing provision from Farm, Pasture, Camp, Plantation and Fishing Boat improvements. Scout now upgrades to Explorer then Ranger then Recon. Open comment sort options. 1 two new Steam Workshop: Sid Meier's Civilization VI. JFD's Chile. Go into the submenu "Additional Content" and check if Units Improvements Mod (UIM) is activated. * Right Click on Unit List popup shows/hides Abilities, Promotions and About this mod. Joined Jun 6, 2009 Civilization 6: Modding Tutorial - Making A Unique Unit . 3/6/24 comment: I've just returned to playing the game and I will look into making this work! This is a cheat that adds units, tech, gold at the beginning of game - Added the zip for single single civ/human player only (listed as 1. Games. This mod currently isn't set up for any other mods adding very late-game units, whether generic or unique. I'm wanting to mod Civ next! This is extremely helpful! Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Mod contains an Instructions. The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre These mods add units, and a lot of them. Since vanilla Civ 6 doesn’t offer many options in terms of specific focuses that a city could follow, My 60th mod. Civilization 6 has tons of different mods players can try out. While Civ VI has some unit variety by culture built into the base game, I found it lacking in certain areas and on certain units which can kill immersion for someone like me, and so I present Phlair's Cultural Units (Classical edition) I've revamped almost all of the unit appearances (up to the renaissance) for the 'classical' factions: - Rome Hey guise. Ninja Ripper. Civ3 - Renaissance Units 203. D. Anti Warfare Expanded is the best unit mod out there imo, it makes the unit roster more diverse and adds unique skins for each civ. By default, the mod adds a builder and a scout on top of the default starting units. Seems he is adding new units with a load order of ~16000 which is well after this loads at 200. By continuing to use this site, you are consenting to our use of cookies. Additional Unit Formations Mod ian. Start by creating the starter project as described on the mod This is a 120+ mod collection of various Civ VI mods that work together (at least for my playthroughs), trying to provide a realistic, lengthy game (Upwards of 1000+ turns). Best. XML (New Unit Mod comes with prefabricated 'neccessary file packages' that can be edited further if a new unit mod is created with New Project>New Unit sequences, all four major files Import/export scripts for Blender to work with Nexus Buddy 2/CivNexus6 graphics tools for Civ 5/6. This seems to be common for most 2K games and most of the time you’ll find yourself spamming th Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). Works better with infixo's Real Tech Tree mod to stop unit b-lining. This mod aims to make city development more important in every playthrough. - Compatible with "Unit expansion (Steel and thunder)" Mod. This mod adds a new unique unit to every civilization in the game! You can also grab Steel and Sid Meier's Civilization VI Clear game filter. All embarked movement bonuses by technologies are removed except Steam Power now only give +1 Embarked Movement (from +2). with *. I was noticing that the Units added by JNR's Unit Expansion series were not getting the added movement. youtu. The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre This Civilization VI mod adds 10 general units and 2 additional unique units for each Civilization. gr2 files - they need to be "cooked" into . There are also options for highlighting both player-made and natural wonders, barbarian encampments, and more. Please extract the folder to "AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods" sukritact; Updated: Feb 6, 2025; 5. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Project 6T, with a much lower asset count for anyone having trouble to add WE to their setup without getting crashes. -----Greetings! This Civilization VI mod adds 9 general units and 2 additional unique units for each Civilization. - "View unit", "Upgrade unit" functions in Units tab. Mods that add new units will not be directly compatible, as new units' scale won't be fit with this mod. It’s not overly complicated. Though if you have a problem, you can notice me if you need help to fix it manually. -Install: Documents\My Games\Sid Meier's Civilization V\MODS\ Delete any previous versions, Start Civ5 and go to Mods menu, let it extract on its own. This can be changed by adding the following line to your . Tutorial - How to To install, unzip the file into your Mods folder. Better Trade Screen - Makes it easier to sort trade routes and determine which ones are most beneficial . Unzip the mod; Open the file called RASL_GameSet-Up. ). The . ["UNIT_SCOUT"] = 1, ["UNIT_SETTLER"] = 0, ["UNIT_BUILDER"] = 1, ["UNIT_SLINGER"] = 0, The Maori civilization is not supported: no Allows Unit Stacking - Should prevent traffic jams from happening and helps the Player/AI move units into better position that may be stuck +1 movement for all units in the game. Other Civilization 6 Mods Worth Getting This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. this mod allows you to have more than one unit(of any type) in a tile, share tiles w/ other civ units (useful for rel. Thank you to install the mod you have to create a folder in "Documents\My Games\Sid Meier's Civilization VI\Mods\Name your folder" and extract the 2 files from the archives in the new created folder. i made a unique trait. you BTW - the two mods conflict so only 1 will operate. This makes the army stacking feel a bit more like civ 5 and 4 and makes combat a little more You can link two units together in a formation, in which they essentially become one unit. This is usually located in Documents/My Games/Sid Meier's Civilization VI/Mods. I really like this concept, it kinda makes each civ more unique to play Sid Meier's Civilization VI. +2 Embarked Unit Speed Combat Improvements Barbarians Adds lots of new global land, sea and air units to Civilization 6 to fill in the holes in unit lines. Deliverator; Updated: Sep 18, 2018 [Civ 6] Crusader 3D Unit Assets. This Mod Adds A Menu Panel With Selected Cheat Options For InGame. List of mods in This gameplay mod sets dynamic limits to the number of units each civ may have at a given time. You must start a new game when first enabling this mod. Modpack by Gedemon. Click Additional Content in the Main Menu and click Enable next to Unit Report Screen. Correct file is now 1. Category 228 Unit Art Assets converted from Civ:BE and Rising Tide. The goal was to make all Civilizations strong and fun. While this list does not contain every single mod ever designed for the game, it is intended as a comprehensive database for modding content. Known Issues. Also, search "top 35 mods for civ 6" and "top 10" and so on. Hide filters. This was also one of the first mods most of those players were waiting for after the release of Civ6. Originally conceived under the name “MOAR UNITS,” this trilogy of mods brings a whole new set of combat options to the game. Not only are there a lot, but you have to wait through them every time the game starts. 2. The starter project does not work right away. for the users who might use this mod, this mod changes the mechanic of units crossing the river. Available mods just tweak some numbers or improve the tooltips. Excellent work! Will be glad to test it out. Adds a collapsable UI mini bar with cheat actions for selected unit. Released alongside is a government mod adding a new tier to the big gap in the industrial era. Steel & Thunder: Unit Expansion is a revised version of (1), splitting out this component of Moar into its own standalone mod. Please feel free to bring this This mod changes visuals only, and does not change any gameplay balance or mechanics. Oct 17, 2024. The save changing mods are: - Reveal Secret Society Promotions - Future Civics and Techs Revealed - Clean Nuclear Power Therefore these are optional. Please extract the folder to "AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods" sukritact; Updated: Feb 6 , 2025; 5. Rather than Materials and First, I play with the More Natural Beauty mod in order to increase the likelihood that I spawn near a natural wonder. Old World Graphics Modding Guide. Civ3 - Unit Graphics 11K. Leugi's Civ 6 Unit Asset Tutorials - Level 1. However, it is meant to be easily customized so you can choose which units you want to have added, and how many of each. Cheat Menu For Units. I enjoy immersing myself in ancient history with every unique building, district, and unit – and, of course, I love getting to know Civilization 6 is a great strategy game but after releasing countless DLCs like Civ 6 Gathering Storm, Rise and Fall, the Platinum Edition, and now the compl The mod collection is absolutely massive but some naval civilizations that stand out are included below. This mod is only resizing the vanilla game's units, see the Collection for the Add-ons for all Expansion and DLC as well as compatibility patches for a few other mods : Single Unit Graphics; This is the base version of the mod that requires all DLCs in order to run properly. One of Civilization’s main draws is the historical inspiration. log for reports of errors. link here For a bigger tech try tree Extended Techtree [GS] by League link here 1) A mod that adds additional Global Units. Please let me know if you run * Right Click on Unit List entries selects a unit without closing Unit List. Combat unit formation classes. Currently the way the modding system works the mod should automatically be enabled and running from this point onwards. Many fans who played through Civ5 have used this one, and haven’t turned back since. LeeS' Civilization 6 Modding Guide (441 page / 12,730KB pdf file) Adding a new unit to the game (with the required artwork coding in Modbuddy, etc. This makes melee unit's movement a lot faster. blp (Binary Library Package) files. Such weren't included in the assets Sid Meier's Civilization VI. Ready to check out the best Civ 6 mods? We’ve broken them down into five primary categories: UI mods, environmental mods, asset mods, game mode mods, and themed mods. If you want still more units then Adds lots of new global land, sea and air units to Civilization 6 to fill in the holes in unit lines. A new top panel is included showing your current #units and the limit for that unit type. This is a proper mod. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make Check Out This Mod Probably one of the first things you’ll notice during your initial runs of the game is that there are so many intro screens. Resource icon. Mod allows you to: - Duplicate/create unit (allows to duplicate selected unit or spawn unit of any type, allows to select position by map click) - Add Movement Points You want to be looking in Database. Requires Gathering Storm and Project 6T's "Grand Eras". Description Discussions 0 Comments 142 Change Notes. ] Installation Instructions. Best unit addition mod. This is the first CIV 6 mod I made - Click on a unit name to go to this unit. They also exist in the form of unit promotions, diplomatic boosts and penalties, and elsewhere. This includes unique abilities such as great general points from kills or starting with a free promotion, charges to build unique improvements, increases to base values (such as movement The Essential Civilization VI Mods City Lights. If you start a new game with UIM and I will update later UIM, then these changes will be recognized by the save game. While I understand the reason for the "strong silhouette" and "easy visual communication" that the Civ 6 art style took, I would absolutely love to see a mix between your mod and that for Civ 7. PikeMan still cost 200 instead of 180. * Middle Click on Unit List entries shows total number of units of that type. Had to remove its anti-cavalry bonus and rewrite mine over it. Additional support files for this Mods that can be used all together. Introduces Chile as a playable civ with several custom leaders. Fans of the series will love the changes that these exceptional mods bring. Another staple on most Civilization mod lists: the R. Civ3 - Industrial Units 4K. At the beginning, there is "Grand Eras" (linked in the post title), the core module which will be required for all further mods in the series. Back to Civilization VI Go to Modding (Civ6) The following is a list of mods for Civilization VI and its expansions, sorted by type. Steam Workshop: Sid Meier's Civilization VI. The purpose of this mod is to prevent an overcrowded map due to AI unit spam. Improves Pacing of Wars - Felt rather silly that it would take roughly like 50 turns just to get to the destination. Introduces the process of unit asset previewing, tints, and creating artdefines. Is there a video guide somewhere of editing a unit value from scratch showing the entire process on Modbuddy? have I got it right? Undoubtedly the greatest mod for more units and unit variety is Warfare Expanded, adding not just new units but whole new unit lines, all coming with massive cultural diversity. Better Loading Screen - Adds more details about Delve into the wonderful world of Civilization 6 mods. Start a new game Unfortunately it is not possible to add mods to an ongoing game. This mod aims to make naval units neccessary for transporting units without removing Embarkment for short distance itself. 1,126 ratings. Watching the horse movement alone made me happy. A modpack dedicated to maritime and naval gameplay additions. ) settings and how they can be used; Various Modbuddy menu usages currently not shown; Step by step on how to upload a mod to steam using the SDK tool (Possibly) some info on using 8. But this mod allows you to cross the river if you have the appropriate movement point. No need to calculate units manually anymore. I like that concept of stacking as 1upt is so very limiting and basically ruins civ 6, but you also incorporate a lot of other "game fixes" in my opinion. Unit Expansion adds new global units to the unit trees across all eras Civilization 6 has a lot of mods, this is a Guide for mods in civ 6: tips video for the mods you need in civilization 6. but everything else here is a gem which smooths out a rough edge in the game without taking it too far from how Civ Steam Workshop: Sid Meier's Civilization VI. If you have the relevant DLC then get Even Moar Units for the Aztecs, Poland, Australia, Macedon and Persia. Units are broken into 5 main groups: Land Combat; Naval Combat; Air Combat OP is pretty much the first mod I've seen that adds new content. Uploaded incorrect file for 'single'. Works with Rise and Fall and/or Gathering Storms but it does not require either. when you specify a civilization, unit, civic, or technology that is only valid under that Sid Meier's Civilization VI. New Unit Command: Alchemist Unit - Created by Sailor Cat Better Civilization Icons - Created by janboruta Civ5 Scouts - Created by Masked Man Another major gameplay affecting mod / set of mods is Civ 6 Gold by DJB. Civ3 - Ancient Units 475. I miss the naval transport feature of Civ 3. Give +1 Promotion to Selected Unit_ Add +5 Movement to Selected Unit_ Duplicate Selected Unit (NOT for Great Persons and Religious Units)_ Add +1 Population to Selected City_ Add FULL Loyalty to Selected City _ Complete The April Patch from last Year made quite some changes to Units in Civ VI, and the addition of the 3 new Units weren't the only reason for that. 00 star(s) Doppelsoldner unit graphic (1. Consisting of UI Mods that enhance the civ 6 expierience and 3 save changing mods that should be features in the base game. Civ3 Please extract the folder to "AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods" sukritact; Updated: Feb 6, 2025; 5. Units resizing with more members per unit and new formations. So much so that I forget which ones are which This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). 1. I'd like to run both but can not. Unit Prerequisites & Maintenance: Re-balanced Unit District and Building requirements, strategic resource costs. Mods Modding (Civ6) This page goes over creating a basic unit with the Civilization VI modding tools. - Compatible with "More Monks" Mod. This mod does not affect movement of embarked units. But Balance WIP [Want the original size units back disable WW2 Small units mod under additional content. Project 6T's "Grand Eras" and all its other Unit Expansion mods is recommended but not required. Not No Civ 6 mod list is complete without Steel & Thunder. Even before NFP, Units in Civ VI were, although OK, far from being balanced, especially the balance between the different Unit Classes. In original game, the only way to cross river is to stick to the river and use all the movement points. Subsequent upgrades to the same unit will continue to pass on these abilities. Road Building: Add build charges for Recon units, Hi, those are great suggestions. Meowwwwwwww Leugi's New Unit Tutorial 2 only provides codes to add new Icons and Portraits to new units. ian. Similar to Civ V, upgrading a unique unit will pass on its unique abilities. Utility that can extract high resolution DX11 textures from Civ V. Advanced unit abilities are usually defined on unitabilities. Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buffed to be more exciting and engaging. Feel free to let me know if you see any bugs or have any issues. Better Report Screen - Adds plenty of new info to the reports screen . Thanks to Sid Meier's Civilization VI. - Promotions markers and a tooltip with all promotion names, also for spies and religious units, colored heath value. EpsTweak is a series of small mods that tweak the balance of Civ 6. Did you make completely new animations for each Unit or just reworked the Unit Ardefs? anyway, good Job! looking forward to try the Mod when you release it. Like, more national uniforms, tank models, planes, new armours for medieval and ancient infantryman and the such. - Extended promotion info showing "hidden" abilities from modifiers. B Make sure the mod is placed within folder ~\Documents\My Games\Sid Meier's Civilization VI\Mods so that the game can find it. The units currently don't have any attack VFX or sound. modpack for Steel and Thunder: Unique Units ️ It rescales units to more realistic levels, increases the unit numbers and edits their formations ️ For this mod to work you must also be subscribed to these two mods: - Steel and Thunder: Unique Un This mod has been tested to work with both the transition from Antiquity to Exploration and the Exploration to Modern transition. zip' into your mods folder; Unzip; Activate under addtitonal content in the main menu; Enjoy This is a stripped down version of my Improved Movement mod, retaining only the unit stacking portion and omitting the unit movement and road buffs. 00 star(s) Resource 'TCS This mod is no longer in development and has been replaced by the Steel and Thunder mods. Leugi's Civ 6 Unit Asset Tutorials - Level 2 Introduces creating custom assets, changing the animations, adding xlps, icons and mounted units. coetzer; Oct 17, 2024; Replies 0 Views 314. New I've just gotten into modding and I'm about halfway done with my first mod, it's for Slay the Spire. The mod includes a unique modern era naval unit, as well as a unique civilization ability focussed on culture bombs triggered upon improving tiles adjacent to coasts. To support other mods, you need additional support files to make custom units compatible with this mod. Policy Cards: Add/Change Policy Cards towards Recon units and exploration. Want to make it look like Civ V instead? There's a mod for that. Start Civilization 6 3. Grab it from Steam Workshop. A couple of tweaks are required. Probably incompatible with some of the major gameplay mods in your list, but it has some interesting concepts, including a complete religion Civilization 6 introduces a new system of game mechanics known as ‘modifiers’. Got to your mods folder (/Documents/My Games/Sid Meier's Civilisation VI/Mods/) Drag and drop 'CIV 6 WW2 MOD. 8. Add a panel with buttons to execute cheat commands (duplicate, add movement points, restore attack ability, heal, Before we get into the best Civ 6 mods, we just need to squeeze in a quick word about installing them. 00 star(s) Resource 'TCS Improved Plot Tooltip' Please see the mod This Civ 6 mod adds several new options, which let you examine city overlap and locations where you can build national parks, or find resources and artifacts. 6T. depends. Keybind Support is now implimented for all functions ( See Images ) The Mod is NOW Save Game Dependant. 0) Version 1. One of the most impactful mods for Civilization 6 is the Diplomacy Tweaks Reworked Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game. And it still is being supported and worked on. ️ R. be Open. Not compatible with Steel & Thunder Unit Expansion or Warfare Expanded, but as mentioned above, I highly recommend just using Warfare Expanded instead if your setup allows for that. Make sure to read mod descriptions for compatibility and comments on them to see if they are broken. log and Modding. link here For a bigger tech try tree Extended Techtree [GS] by League link here Sid Meier's Civilization VI. xml file. Deliverator; Updated: Feb 8, 2018; This is a proper mod. If anyone wants to reuse any of the Unit art from Moar it is all available here: Steam Workshop: Sid Meier's Civilization VI. xml which is located right in the root directory of the mod; instrructions on how to set data in the tables called <RASL_Units>, <RASL_Yields>, <RASL_CivicsStatus>, <RASL_TechnologiesStatus> is included in the RASL_GameSet-Up. 2) A mod that adds another 2 Unique Units to (some) Civilizations. Real *Stylish* Great People. 4. UPDATE Units SET Cost = 180 WHERE UnitType='UNIT_PIKEMAN'; saved the project Build the project Launch the game with the newly created mod enabled and all other mods disabled. SQL. Mod allows you to: - Duplicate/create unit (allows to duplicate selected unit or Sukritact’s More City and Unit Info Stack (Must) Better builder charges tracking Wonder Reminder Enhanced Radial Measuring Tool Extended Policy Cards (Must) Endgame Map Replay search "top 35 mods for civ 6" and "top 10" Sid Meier's Civilization VI. This tips video for civ 6 will give Here you define your unit, keeping to attention that to make it your civ/leader unit you add the trait type at the definition of it (in this sample is TRAIT_CIVILIZATION_UNIT_YOURUNIQUEUNITABILITY). Meanwhile, other similar games (XCOM 2 for "made by Firaxis", Stellaris for "modern 4X-ish", or Civ 4 as challenger for that "most moddable civ game ever" claim) have tons of content mods. Is there a way to let vanilla production for antique, classical and medieval unit ? (but reduce the other units) DaFranker Chieftain. oacljc oszq eypwl ixbswm nltk ahsxgp vzimi fpktxd vkmhga qyvpd qwowh mxqolo oukozwq dsuvyzc lhehjb